Manual Integration
To deploy a Unity game to Apps in Toss, the Unity project must be WebGLbe built as. This guide explains the basic way to create a WebGL build in Unity.
1. Install the WebGL module
The WebGL platform must be installed in Unity Hub.
Launch Unity Hub
Select the Installs tab
Click the three dots (···) next to the Unity version you are using → Add Modules
Check WebGL Build Support → Install
Once installation is complete, when you go to File > Build Settings in Unity, WebGLappears in the platform list.
2. Switch platforms
Open the Unity project
Go to File > Build Settings
Select WebGL → Click Switch Platform
3. Adjust Player settings
In the Edit > Project Settings > Player menu, set the following items.
Publishing Settings
Compression Format:
BrotliSet to
4. Build
Go to File > Build Settings
With WebGL selected → Click Build
Specify the output folder (e.g. Build/)
5. Check the output
Once the build is complete, usually index.html, Build, TemplateData folders are created. Depending on the Unity project settings or version, the folders that are created may vary slightly. You can include these folders in a Vite project and display them as a web page.
For how to wrap Unity WebGL with Vite, please refer to Wrapping Unity WebGL with Vite.
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